Hi,

I am a Creative Technologist working out of New York and New Jersey with a multi-disciplinary background across Visual Effects and Integrated Campaigns.

Below are some of the clients I’ve worked with in the past as well as a selection of featured projects.

You can also check out my Filmography here.

The best way to reach me is over email, here.


Clients


Featured Projects

On This Day… 1776

How do you breathe life into a 250-year-old memory?

For 1776 — a groundbreaking short-form historical series reexamining the American Revolution—I worked as a Creative Technologist to help answer that question. Produced by Primordial Soup in collaboration with Google DeepMind, the project required living entirely at the bleeding edge of digital human generation.

My work centered on engineering physically plausible humans and developing highly accurate, emotive lipsync. By bridging advanced generative AI models with physics-based character animation pipelines, I helped construct a framework where historical figures don't just move, but exist with authentic weight, gravity, and anatomy.

Client
Primordial Soup

Year
2026

Ancestra

"Ancestra" represents a landmark collaboration between Google DeepMind and Darren Aronofsky's Primordial Soup, blurring the lines between traditional filmmaking and the future of visual storytelling. The film, which premiered at the 2025 Tribeca Festival, is a deeply personal and cosmic exploration of a mother's love and its power to save her child born with a heart defect.

As a key contributor in the role of VFX Artist and Creative Technologist on this innovative project, my work was central to integrating cutting-edge generative AI with established cinematic techniques.

Client
Google

Year
2025

Pixel Simulator

As Creative Director, I spearheaded the Google Pixel Simulator project to provide users with an immersive, digital playground to experience the Pixel phone. My team and I meticulously recreated the phone's interface and features, allowing users to virtually explore its capabilities in a dynamic and engaging way. This interactive experience empowers potential customers to experiment with the Pixel's unique offerings, fostering a deeper understanding and appreciation for its design and functionality.

Client
Google

Year
2024

Silk Routes

As part of the Perception team, we conceived and oversaw the implementation of a large-scale, immersive multimedia experience. Leveraging a network of high-resolution projection surfaces and spatial audio design, we developed a dynamic visual and sonic environment. Choreographed animations and bespoke cinematic content were seamlessly integrated with a reactive soundscape, to evoke the grandeur and cultural diversity of the historical Silk Road. This technically ambitious production aimed to deliver a captivating and emotionally resonant experience for a diverse audience.

Client
Royal Caribbean

Year
2024

Seaworld Abu Dhabi

SeaWorld Abu Dhabi's Hypersphere 360 is a fully immersive, cutting-edge cinematic experience that transports guests to the heart of the ocean. The ride utilizes a custom-designed, rotating sphere synchronized with a breathtaking, high-definition film to create a truly unparalleled adventure that seamlessly blends storytelling and technology.

Client
Seaworld

Year
2022

Mountain Dew 360

As Creative Director on the team at Firstborn, my goal was to lead a technically rigorous approach to producing an interactive 360 experience for Mountain Dew, showcasing an exciting and thrilling experience in line with the brand.

Client
Coca Cola

Year
2017

GroundWork

GroundWork is an internal cloud console project that began as a way to provision, manage, and monitor cloud resources across multiple platforms in an easy way. My role was to build out the concept and UI/UX, as well as work on customer feedback.

Client
Garius

Year
2023

Crash Detection

iPhone's Crash Detection is a life-saving feature that can automatically contact emergency services if you're in a severe car accident. It uses advanced sensors to detect collisions and, if you're unresponsive, will send your location to first responders and your emergency contacts. As part of the creative team at The Mill, I helped lead the production for the introduction of this feature for the iPhone.

Client
Apple

Year
2021

Goodness Knows

As Creative Director, I spearheaded the visual storytelling for Kind Snacks' "Goodness Knows" campaign, crafting a series of social media assets that celebrated the brand's commitment to both deliciousness and wholesome ingredients. My contributions spanned production and collaborating closely with editors and animators.

Client
Kind

Year
2019

Simulation Theory

As Lead Artist and Creative Director with the team at Frame48, I helped bring to life the story and experience of the Muse album ‘Simulation Theory’ in this bigger than life concert film. The goal was to create a look and effects that matched the Muse aesthetic and conveyed a techno-dystopian reality.

Client
Muse

Year
2020

Bose

As part of the Taylor James team I was a Lead Creative in building and establishing this campaign for Bose, focused on their outdoor and events focused products. The work was predominantly all-CG traditional ads.

Client
Bose

Year
2019

Clinical Repair

The goal for this campaign was to create mesmerizing and ‘multi-dimensional’ imagery that exemplifies the multi-faceted capabilities of Clinique Repair.

Client
Clinique

Year
2019